These spirits are curious and highly social, though rarely a summoners’ first choice despite their almost subservient nature. They can be submissive in the presence of anyone they perceive as stronger, however the moment they perceive the tide has shifted, they have no problem asserting their position and can be very aggressive. Rodent spirits have particular talents and inclinations that lend them to infiltration services like few other spirits — they possess both the understanding and willingness to perform such tasks with zeal. By the same token, any tasks which require significant risks on their part are met with extreme resistance and high costs. These spirits have no interest in conflict unless they have a clear advantage.
A benefit of summoning a rodent spirit is they're rarely alone, frequently accompanied by “family.” A downside is they're rarely alone. Summoners should be prepared to answer what seems like an endless parade of seemingly unrelated questions and taking every opportunity for self-serving actions. This usually involves theft of whatever interests them. Rodent spirits are slow to build trust, a commonality with most summoners. However, they bond strongly over time and come to recognize Namegivers as part of their family. For better or worse.
Apply the following rodent spirit modifiers to the familiar initial characteristics
| DEX | +2 | Initiative | +2 | Unconsciousness Rating | NA |
| STR | -2 | Physical Defense | +2 | Death Rating | -4 |
| TOU | -1 | Mystic Defense | +1 | Wound Threshold | -1 |
| PER | +1 | Social Defense | +1 | Knockdown | -2 |
| WIL | -1 | Physical Armor | -1 | Recovery Tests | 0 |
| CHA | +1 | Mystic Armor | -1 | ||
| Movement: 0 | |||||
| Actions: 0; Unarmed: +1 (-2) | |||||