Most adepts who deal with beast spirits view ursine spirits as “grumpy.” While this may not be accurate, it's true they don’t like to be bothered. Despite their often surly disposition, they can be slow to anger. Ursine spirits prefer to be solitary and jealously guard their territory. But if they haven’t been angered, a warned tresspasser leaves, or a proper offering is given, they're willing forgive transgressions. Unfortunately, once their ire is roused, they're unyielding foes and never forget — even if they can be brought to forgive after much effort.
All ursine spirits have a weak spot for an appropriate offering, though what is appropriate depends on the individual spirit. It’s not usually about power or dominance, but ursine spirits are indulgent and lazy. They're rarely comfortable in crowds, but can bond strongly with one or even a small number of Namegivers with considerable time and effort. In such a case, their territory encompasses those they now view as their family and may defend it as they see fit. Sometimes this assistance is invaluable, at others it’s a nuisance at best.
Apply the following ursine spirit modifiers to the familiar initial characteristics
| DEX | -2 | Initiative | -2 | Unconsciousness Rating | NA |
| STR | +2 | Physical Defense | -2 | Death Rating | +4 |
| TOU | +1 | Mystic Defense | 0 | Wound Threshold | +1 |
| PER | -1 | Social Defense | -1 | Knockdown | +2 |
| WIL | +1 | Physical Armor | +1 | Recovery Tests | 0 |
| CHA | -2 | Mystic Armor | +1 | ||
| Movement: 0 | |||||
| Actions: 0; Unarmed: 0 (+2) | |||||