The Aetherstream opened the stars to us. Building gates to bridge rivers of aether, we left the cradle of humanity and settled hundreds of new worlds. Under the Terran Commonwealth we prospered. Intrepid pilots scouted the aetherstream for new prime worlds.
Then everything changed when the Sol System, the physical and spiritual center of the Commonwealth vanished. Our birthplace was gone. In the absence of clear leadership and the fear that this could happen to other systems, the Commonwealth collapsed. Years of chaos and reconstruction have now reached a careful balance between the loyalists of the Terran Commonwealth and the new factions that have risen to challenge their rule.
The Terran Commonwealth, Callistonian Empire, Babylonian Union, Free Trade Directorate, and the Allied Worlds have established themselves as the powers that control the gates, the path between the Prime worlds.
Now that balance is threatened, open conflict has broken out between the Terran Commonwealth and the Callistonian Empire which threatens to drag the remaining factions into the fray to once again reunite humanity under one banner.
Aetherstream is the newest family of science fiction games from FASA Games.
In Aetherstream Interceptor, the fighter is the main space superiority weapon and their pilots are the holovid heroes of the day. The fast paced mechanics enable quick skirmishes of just a few fighters to large battles with entire squadrons. The Maneuver Template provides for quick movement and shows what it will take for a daring pilot to push their limits to get that perfect shot. Cards for fighters and pilots make the game easy to track and play.
In Aetherstream Leviathan, captains must learn to carefully manage power, as warships never seem to have enough. Power is allocated over the course of gameplay and used to maneuver the ship, power weapons, and activate defenses. As ships take damage, their systems lose effectiveness, and their structural integrity degrades. Once the integrity is gone, so is the ship.
Captains are the ultimate authority on the ship but bear the weight of responsibility upon their shoulders. Not only must they maintain situational awareness, but position wisely, direct attack and defense, adjust power, prioritize repairs, and manage the crew’s morale.
Ships range in size from the nimble cutters and scouts to the massive Leviathan-class battleship and Hydra¬-class supercarrier. Fighter groups represent the positioning of squadrons and flights that are flying on bombing-runs and interceptors attempting to stop them. Ship models range in size from the smaller Javelin-class scout at three inches long up to the Leviathan¬-class at thirteen inches long.