Tier 2
Requirements: Familiar Spirit rank 6
Restrictions: Elemental Spirit
The familiar gains both of the following special maneuvers:
Engulf (Familiar, Unarmed Attack): The familiar may spend two additional successes on an unarmed Attack test to grapple and engulf the target with their element. Each element has specific effects as detailed below. The familiar must be manifested to use this power.
- Air: The air is unbreathable and inflicts Familar Spirit rank (Mystic) damage each round the target is grappled. The victim can hold their breath (Gamemaster’s Guide p. 169) and takes no damage while doing so, but takes damage if they fall unconscious.
- Earth: The target is pummeled with stones, inflicts Familiar Spirit rank (Physical) damage each round the target is grappled.
- Fire: The target is covered in fire, inflicting Familiar Spirit rank (Physical) damage each round the target is grappled.
- Water: The target is surrounded by water with crushing pressure, inflicting Familiar Spirit rank (Physical) damage each round the target is grappled. Targets might also drown (Gamemaster’s Guide, p. 168).
- Wood: The target is covered in thorny vines piercing their skin, inflicting Familiar Spirit rank (Physical) damage each round the target is grappled.
Pry Loose (Opponent, Close Combat)
This requires a Familiar Power knack to learn.
¶ Clairifications and Errata
None.