Tier 1
Requirements: Familiar Spirit rank 1
Restrictions: Elemental Spirit
Step: Rank+WIL
Action: Standard
Strain: 2
The familiar changes the basic structure of any object composed of their associated element. For example, a water elemental could turn a pool into solid ice. The familiar makes a Maniplate Element test against the higher of the target's Mystic Defense or 10. If successful, the gamemaster determines the specific effects of each use of the Manipulate Element power.
The affected area’s radius cannot exceed Familiar Spirit rank yards and must be within Familiar Spirit rank ×2 yards and the effect lasts up to Manipulate Element test result minutes.
This requires a Familiar Power knack to learn.
None.