Tier 1
Requirements: Familiar Spirit rank 1
Restrictions: Ally Spirit [Guardian], Beast Spirit [Canine, Primate]
Opening (Spirit, Unarmed): The spirit may spend additional successes to give their allies +1 per success to Attack tests against the target until the end of the next round.
The target must be affected by a debilitating condition inflicted by the spirit; e.g. Battle Shout, Distract, Hamstring, Knocked Down.
This requires a Familiar Power knack to learn.
None.