Tier 2
Requirements: Familiar Spirit rank 6
Restrictions: Elemental Spirit [Air, Fire, Water]
Step: Rank+WIL
Action: Standard
Strain: 2
The familiar can alter the temperature in an area of up to Familiar rank yards radius. They raise or lower the temperature enough to cause discomfort or otherwise distract anyone within the area, but not enough to cause damage. The familiar makes a Temperature (5) test. If successful, everyone in the area suffers -1 per success to Perception and Willpower-based tests. Anyone in the area with a specific resistance to the temperature (e.g. armor against fire for a hot temperature) reduces the penalty by the degree of their protection.
This effect lasts for Familiar rank minutes.
This requires a Familiar Power knack to learn.
None.