Air spirits embody elemental air. Air spirits tend to be perceptive and possess better mental acuity than most other elemental spirits. Generally good-natured, but when angered a carefree breeze can become a vicious storm. Of all the elemental spirits, air spirits are the most willing to accept summoning and are the first elemental spirits with most novice Elementalists interact eith.
Air spirits frequently enjoy the physical realm and the company of Namegivers. They prefer to be outdoors, or at least in a location near the open sky, becoming uncomfortable in enclosed places — especially deep underground.
A manifested air spirit may take many forms. Air elementals are known to manifest as whirlwinds or gentle breezes, while others resemble fog or clouds. Air elementals often assume humanoid faces that appear as wispy, changing visages floating in the midst of their bodies.
Apply the following air spirit modifiers to the familiar initial characteristics
| DEX | +2 | Initiative | +2 | Unconsciousness Rating | NA |
| STR | -2 | Physical Defense | +2 | Death Rating | -4 |
| TOU | -1 | Mystic Defense | +1 | Wound Threshold | -1 |
| PER | +1 | Social Defense | -1 | Knockdown | -2 |
| WIL | -1 | Physical Armor | -2 | Recovery Tests | 0 |
| CHA | 0 | Mystic Armor | -2 | ||
| Movement: +4 (Flying) | |||||
| Actions: 0; Unarmed: +2 (-2) | |||||